If you tell me you haven’t, that’s when I get excited. Forget the sales pitch for a moment. I get to be there with you while you discover what modern VR is like. Watching someone put the headset on and find themselves in an entirely new world is almost as much fun as it was discovering it for myself. Until you’ve tried it, you just can’t grasp how immersive it is. How good it feels to see the controllers moving in virtual space exactly how you expect them to, tracking 1:1 to your movements. How right it feels to move your head and have the virtual landscape move around you exactly how it should. It’s one of those things that feels so natural, that you just know that it took thousands of hours to perfect (it did).
But what really tweaked for me is the impact VR will have on training and simulation.
Let’s use the example that we’ve already produced a demo for: maintenance training for the digitised periscope. Only a few have been produced so far, and they’re all installed on submarines that are in service and off doing whatever it is that submarines do. In order to train someone on how to fix the periscope, you’ll need access to one. So either a sub has to be in port and not doing much, or you need to have a spare digitised periscope sitting around not being used, either of which costs money. You could of course build a physical simulator that looks and acts the same, but that’s going to be pretty expensive, and you still only have a very limited number of them available.
But wait, there’s more than just training!
What if you’re the mechanic responsible for fixing a vehicle, and you’ve just removed that faulty fuel pump. Now you need to order a new one from the supplier. Ordinarily, you would open up the Repair Parts Identification List (RPIL), trawl through the pictures to find the part, then check the list to get the part number, and finally ring the supplier or put in a form. But what if you could jump into VR and open up a virtual version of the vehicle. And when you point to a part, everything you need to know pops up. You could press a button and that information could be sent to your printer or email. Or you could press another button and order the part directly, from inside VR, and the warehouse would have that order within seconds.
Or let’s go back to the design process. You’ve got the engineering model for a ship and hundreds of 2D illustrations, ready for design review. It can be difficult to interpret such information, especially for non-engineers. So you can also take the model and view it directly in VR. You can appear on deck and literally walk the corridors – before any steel is cut. You can check and make sure that this panel is at a comfortable working height, or that you can get to that valve, or whether there’s room for another fire extinguisher against that wall. The customer could stand on the virtual ship with you and any other stake holders, discussing designs and making mark-ups, all in real time, all from different real-world locations.
Technical Illustrator